Applied a fix to Trash Drop rates, as it turned out customers were really nice and never dropped trash on the floor any more at some point due to a rounding error in our drop chance calculation when we last adjusted it to be lower. They should only stop cleaning / return to their camper once their energy runs out. Instead they will wait at last the position of cleaning for more mess to happen. As part of the crash fix, employees when they manage to clean the whole gas station during the cleaning task, should no longer go home and rest. It would have not been possible to catch these things without their help. We would like to thank all those players who sent us their save game folders along with detailed reports what they were doing and when. We caught various instances responsible for random crashes in later stages of the game and fixed them. Especially the random crashes resulting from Employees being stuck in loops related to their cleaning and garage repair tasks should now be a thing of the past. Various random crashes have been caught and fixed. While working on loading times we also had a close look into issues with saved games reported by some players and made various improvements to how the game handles the save process and improved it. AI priority queue has been changed which should allow for cars to come to Fuel / Garage more consistently. So more situations related to traffic should be solvable on their own, or with minor help of the broom rather than needing to call the UFO. This should lead to less traffic pileups and better navigation to their destination and especially exit points. AI Pathing has seen some optimization to make especially vehicle AI be a bit smarter now when attempting to drive. The overall memory footprint of the game has seen some nice improvements while we are it at. Specifically draw distance makes a large impact on the visuals of skeletal meshes (cars, customers) based on a distance, so tweak accordingly to find what is best for visual / performance gains for your specific hardware. Visual quality of textures, vehicles, characters, and shadows of course will be more affected at lower settings. On lower settings you should now see more difference in quality and bigger savings in GPU usage, VRAM usage as well as regular RAM. First thorough pass of GPU usage, Render optimizations as well as Scalability settings. Lighting and Shadows had an optimization pass resulting in improved performance especially inside the gas station building. These optimizations affect both the CPU and GPU performance. This becomes very noticeable in later stages of the game when there is a lot more traffic on your gas station. All vehicles have been optimized and require less resources now, meaning they now eat up less performance than they did before. The game now loads less data on various stages of the process and handles it differently. Loading times for game start and loading saved games have been vastly improved. While that might sound like much, it has been of major importance to us considering the large amount of future content we plan for the game. One of the reasons the update #4 took longer than we anticipated was a major rework and clean-up of large potions of the game not only to improve overall performance, but also to allow us to create and introduce more new content into the game more easily. The focus of update #4 remains what is was: performance optimizations, saves games and loading times, random crashes and fixes for achievements. Due to the delay in update #4, these updates have been combined into one. Update #4 is a combination of things we have planned for the update #4 itself as well as the previously planned update #5. Fixed a visual bug in the Wheel Ordering UI showing the wrong sale price. Fixed a bug where if you ordered more than 1000 units of Products/Car Parts in a single order that only 1000 would arrive. Extra regular achievements connected to the Car Wash (Upgrades and Washing the Cars)Ĭonnected with the car wash, it houses the Water Pumps that keep the water flowing and few small secrets to discover. As an extra feature we've also added the ability to open/close Car Wash separately from the station itself by popular request from the community (We might expand this to other parts of the station in the future). If you are beyond the starting point of the quest, it will begin after you finish the current active quest, or immediately if you finished the main campaign.įive levels of upgrades, leading up to Automated Car Wash that requires minimum maintenance.
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